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MODELING & TEXTURING

Modeled and textured assets based on other artists' concept art.

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The programs used were Maya and Substance Painter.

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"THE HOLE"

CSUF GROUP

Textured all assets and helped design the Main Menu for this VR experience.

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The programs used were Maya, Substance Painter, and Photoshop.

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"INCURSION"

USC GAMES

Textured assets, helped design UI elements, and assisted in creating the trailer for this game.

 

The programs used were Maya, Substance Painter, and Photoshop.

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LIVING ROOM

SCENE

Modeled and textured an entire scene based on the 50's style with a horror twist.

 

The programs used were Maya, Substance Painter, and Unreal Engine.

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LIGHTING & TEXTURED SCENES

Textured and lighted some environments from 3D Render's Lighting Challenges.

 

The programs used were Maya, Substance Painter, and Nuke.

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CHARACTER &

PROP MODELING

Modeled a game character and weapon that I designed.

 

The programs used were Maya, Substance Painter, Photoshop and Marmoset.

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"LOVE AT FIRST SIGHT" PROPS

Some props made for my "Love at First Sight" short film.

 

The programs used were Maya and Substance Painter.

© 2019 by Denise Arevalo. Proudly created with Wix.com

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